This is an attempt to list all of the spaceship board games both in and out of print. If you have items to add or mistakes to point out please email them to me at "thomas . granvold @ sun . com". Remove all spaces in the email address. This is unfortunatly needed to cut down on spam emails I receive.
If the name of the game is a link, then it will load its picture.
I only own a few of these games, many I have not even seen. What I do have is not for sale. Click here for suggesetions on how to find out of print/production games/miniatures.
This is an online magazine, at http://www.aethertraveller.com/
which as articles relating to spaceship combat. These
include:
Vector movement for the Sky Galleons of Mars setting.
Design ships using the Fire, Fusion and Steel format.
Converts Brilliant Lances
to the Classic Traveller rules.
Planned but never published. It was to be
a space empire building type of game.
Out of print.
"Alien Armada pits human defenders of the far future in
a desperate struggle against an invading fleet of aliens
and their clone soldiers. Using an easy-to-learn but subtle
game system, Alien Armada presents an infinite variety of
strategic and tactical options to all of its one to four players."
This is a strategic level game where each counter represents a
a fleet of hundreds of spaceships. The combat system is abstract
and is resolved by a single roll of a die.
A space empire building game.
Designed by D. Lombardy & F. Chatham.
Two to six players.
Empires fight to conquer the galaxy. Combat is very abstract.
The rules can be found at http://www.angelfire.com/games2/warpspawn/.
Designed by Floyd Krassner.
Out of print. The images on the counters for this game
are from the Stardate: 3000 miniatures.
Game designed by J. Stephen Peek. The hexes on the
map board were designed large enough to use the Stardata:
3000 miniatures on stands sold by Zocchi Distributers.
"You are an astronaut of the future competing to discover
the most valuable planets and biggest star systems in
this exciting and delightfully humorous game of
intergalactic space exploration. Strategic
tile-placement and clever use of cards enable you to
build your own constantly expanding universe where you
create and probe new galaxies, position and maneuver
space ships, build space stations, meet other space
explorers, and discover distant planets with strange
environments and mysterious alien life forms. At any time
space pirates, black holes, supernovas, space monsters,
and other special action events can help or hinder your
efforts to become Lord of the Universe."
For 1 to 4 players, 60 to 90 minutes, for ages 12 and up.
Planned to be released in October 2007. Information about
the game and the basic rules can be found on the publisher's
web site. Steve
LeShay is the designer and Kyle Price did the artwork.
Out of print. Designed by G. Donner.
Combat between space amoebas and spaceships.
A free game downloadable from the companies web site.
"Anaxis is a tactical space wargame, using
ship counters and hex paper. It's moderate in
complexity and detail (especially when
compared to some other games in the genre).
For instance, while each ship is kept track of
separately, its weapons are grouped into
"primary" and "secondary" banks. It has some
unique die mechanics that speed things along,
and there's little to write down, so a large
battle can be played out in a few hours."
"The rules come with six different races, each
with four main-line ships and one special ship
that can bend the rules in some way. It also
has several small scenarios to get you up and
playing quickly."
A free game downloadable from the companies web site.
"Anteel is a rules-light but tactically
serious space wargame, which is totally diceless."
"Arclight is a fast playing spaceship combat game.
This new release from Second Rat Games captures all
the fury and chaos that dogfighting in space promises.
With a one roll resolution system, an evolving setting,
and the ability to add your own empire to the official
universe,..."
Designed by Donald Dennis and Erik Dewey. A copy of
basic rules can be downloaded from
http://www.secondrat.com/arclight/arclight1sheet.pdf.
A space empire building game with abstract space combat rules.
Written in German by Harald Topf based on earlier computer
and play by mail games. In 1998/1999 additional card games
were written. See rules in English at
http://www.gamecabinet.com/rules/Ashes.html
A game for 4 players, or for solo play, of galactic conquest set
in Issac Asimov's Foundation series of books. Written by C. Gerard
Luft. Rules are available online at
http://www.angelfire.com/games2/warpspawn/FEWG.html.
" You select and lead a team into the heart of an
asteroid to deactivate a mad computer brain trying
to destroy the earth. Fending off hazards and roaming
robots you search for the control room so you can
shut things down"
Out of print. Designed by M. Matheny.
Task Force Game #2. Designed by Steve Cole.
Combat between American and Russian asteroids.
Out of print.
"Astra Imperia is a 4X simulation. It allows you to
simulate the clash of a pirate attacking a merchant
convoy, to the attacks of fleets in the depths of
space."... "An average game (2-3 ships per side) lasts
around 2 to 3 hours, depending on the tactical ability
of the players. A typical battle would involve closing
to sensor ranges to be able to determine who your foe
is and gaining targeting locks on him. Then a "dance"
as both parties attempt to maneuver the other into
their ranges and arcs, while staying out of their
opponent's. And finally the clash as weapons and ships
bludgeon each other with weapons and missiles."
Designed by Eric Luken. Future products may include
miniatures and related RPG.
Spaceship rules that are part of the role playing game
Stellar Sanctums. The rules can be found online at
http://www.geocities.com/thedugan/projects/index.htm.
No longer available
"Statfighters Stalk Planet Killer", stock # 4009.
Designed by D. Ritchie.
Out of print. This was a TSR Comics Module.
"Ship to ship combat from the XXVc Game."
The crew of a spaceship fight green alien invaders.
Desgined by Tom Wham. Orginally published in Dragon
Magazine circa 1980. Steve Jackson Games picked up
the rights to this game when TSR let it go out of print.
Out of print.
A game of combat onboard a starship. This game
is set in the Traveller universe.
This games has also been included in a book, along with
other games, that includes the rules, map, board and
counter images (reduced in size). See The Classic Games.