This is an attempt to list all of the spaceship board games both in and out of print. If you have items to add or mistakes to point out please email them to me at "thomas . granvold @ sun . com". Remove all spaces in the email address. This is unfortunatly needed to cut down on spam emails I receive.
If the name of the game is a link, then it will load its picture.
I only own a few of these games, many I have not even seen. What I do have is not for sale. Click here for suggesetions on how to find out of print/production games/miniatures.
Rules are available at http://www.geocities.com/thedugan/projects/index.htm.
Out of print. A space empire building game.
Was later released as Empire I (1973). Desgined by V. Stribling.
Out of print. Designed by S. Peek.
A game of fighter combat by Alan Cutler and Andrew Finch.
In this game the Space Shuttle is armed with a laser and battles three killer satellites in orbit above the earth.
Out of print. Designed by Marchall Rose. A tactical and campaign spaceship combat game which has an unusual way of doing vector movement.
Related to the Space 1889 role playing game. Not really a spaceship combat game since the setting is in the atmosphere of Mars, but is close. Designed by Frank Chadwick. A related game is Ironclads and Ether Flyers. Also see Aether Combat for a newer (2000) set of rules using this setting.
"The Simple Large Outer-space Battle System - 40 spaceships on a side, choice of four weapon types plus carrier strikes. Easy rules, quick set-up, almost no record-keeping, large-scale mayhem. 2 players." The game is available online at http://www.naisp.net/users/mfischer/m_stuff7.htm.
The rules can found at http://www.rpglibrary.org/systems/prism/sccrules.html. These rules are part of the role playing game Prism.
"Very simple space ship combat." Rules are at http://www.angelfire.com/games2/warpspawn/SpaceC.html.
"Dodging military battlecruisers, escaping space monsters, and blasting bounty hunters are all in a days work for you, as captain of your own space freighter in this exciting board game for up to six players." A sister game named Conquerers of the Galaxy is planned.
Out of print. A game of combat between individuals within starships. This games has also been included in a book, along with other games, that includes the rules, map, board and counter images (reduced in size). See The Classic Games.
A game of collecting gas and mineral samples within the solar system with limited fuel. Designed by R. Knizia. 3 to 5 players. German edition printed in 2000.
Invasion of the solar system for 2 players. The rules are available for free at http://www.angelfire.com/games2/warpspawn/.
Only preliminary version available.
In issues 111 and 112 of Lone Warrior they published a simple set of rules.
A simple set of rules to handle large fleets. Available at http://freespace.virgin.net/pete.jones/scifi/solarwars.htm.
Space combat rules using vector movement. These rules are available on the web at http://www.geocities.com/Area51/Rampart/1966/ Designed by Mike Jasinski. Sort of a cross between 2300 AD and Triplantary.
The historical US/USSR race to the moon.
Published in Inquest magazine #41, September 1998. This is a game of escaping a space station before it explodes. This game is available online at http://Inquisition2.tripod.com/.
Written by Steven Lorenz.
Probably out of print. Packaged in a ziplock bag. A tactical game of combat onboard spaceships.
Space combat rules using vector movement. These rules are available on the web at http://www.geocities.com/Area51/Rampart/1966/
Out of print. "A game of ship to ship combat in outer space."
This is not a game, but rather a book about games. It is a list of games, miniatures and magazines that appeared during the 1980's with space and fantasy themes. I should get myself a copy.
First published in Jan. 1971 issue of Spartan International Monthly.
Simple rules available at http://www.angelfire.com/games2/warpspawn/SpaceC.html.
Out of print. A space empire building game. Each race has different abilities, and spaceships have zones of control! Designed by Neil Zimmerer. The game was packaged in a 6 by 9 inch Ziplock bag.
"An obvious Star Wars ripoff." Rebel fighters attact the Empires Death Ship. The map shows the surface of the Death Ship.
Also printed in Shadis magazine (May 1995). Designed by David Shaw.
Space hex. based fighter combat. The rules can be found at http://members.tripod.com/~lkraz/Sfury.html.
Probably out of print. A family game where you cooperate with a teamate to complete a mission.
A strategic space game. The rules can be found at http://www.angelfire.com/games2/warpspawn/. Designed by Floyd Krassner.
Designed by P. Lidberg.
A galactic conquest type of game. 2 to 6 players.
Available in U.K. and Europe from Brigade Models. Designed by Patrick Doyle.
Out of print. Very simular to Starfire except ships were shown by diagrams made of hexagons instead of a string of characters. It came Folio format. Stock number was SB-1.
The players fight for the domination of nine worlds using a diceless combat system. Includes plastic figures, cards and multiple boards. The main board shows the Starcraft galaxy plus nine smaller boards for specific planets. Players control Terran, Protoss or Zerg space and ground units to fight for control of the nine planets. In 2008 an expansion was released named StarCraft: Typhon Promotion.
Out of print. A galactic conquest game.
Out of print. Designed by S. Peek. A strategic level game with some spaceship combat.
"A fast game of spaceships combat." All products are sold as PDF files only.
Includes rules for ships from Star Trek and Star Wars. This is a remake of Deep Space Navigator.
Demo'ed at GenCon 2002. Uses cards to represent ship systems.
Around 2002 this game morphed into an online based game. There are a couple of books written by David Weber set in this game's universe.
Came in ziplocked bags. Designed by Steve Cole.
Tactical starship combat.
Adds fighters, carriers and new race. Designed by B. Jacobs.
Campaign rules. Designed by David Weber.
Came as a boxed version.
Combined the first editon Starfire and Starfire II. Rules revised from first edition by Dave Crump and David Weber.
Campaign supplement. Rules revised from first edition by Dave Crump and David Weber.
A boxed game that includes all of the tactical combat rules. Designed by David Weber.
Based on the book of the same name by David Weber.
and the 3rdR Design Group This is the Task Force Games 3rd ed. with tactical rule patches.
Can be purchased with or without the countersheets
Based on the book of the same name by David Weber. Electonic distribution or normal book format
Campaign rules that take less time than Imperial Starfire.
Written by Marvin Lamb and revised by Andy Blazel.
Electronic periodical for Starfire, #1 to #40
A complete rework of the campaign rules, especially the technology rules. Also includes the tactical starship combat rules.
Electronic, PDF, version only. Contains the rules from Galactic Starfire and Elite Starfire. Periodic updates are made these rules.
in electronic format.
Electronic periodical for Starfire, #41 (2000) to #58 (2003)
Out of print. 100 copies printed.
Out of print. Starforce Trilogy game #1. Has 3 dimensional tactical and strategic combat. The setting is the 20 light years around earth. Designed by Redmond Simonsen.
"An Action Take Along Game." ...compelete game in one book with popup of battle scene, spinner, scanner and video range finder."
This will be a updated and deluxe version of the SPI Starforce Trilogy. This trilogy includes the games Star Force, Star Soldier and Outreach. Not yet available.
This is a game of man to man combat aboard a spaceship.
This game combines Galax and another game of giant robot combat. Writeen by Matt R. Wolf. The rules are available for free at http://www.angelfire.com/games2/warpspawn/.
Out of print. Designed by Jonathan C. Hauff. A game of sumggling in space.
This game included a 20" by 30" playing sheet, an adhesive counter sheet, 12 pages of rules and the Combat Results Table/Major Damage Table card. The following scans were provided by Tom Wargo.
This game as it comes in the box does not involved anything about spaceships, but there is additional rules that were printed in the Avalon Hill General Vol. 13, No. 6, magazine that has rules about the spaceship Rodger Young.
"Combat Between Starship Fleets in the Far Future." A simple game of tactical combat between small fleets composed of four types of multi-hex ships.
Out of print. Designed by J. Roti. For 2 to 4 players, and includes both tactical and strategic play.
These are rules posted to Fidonet or perhaps V-Net.
A tactical spaceship combat game. Designed by Mike Scott. This game could be combined with Strike Team Alpha to include surface combat also.
See 2300AD. Designed by Frank Chadwick.
This is a game in the Star Wars universe. It was never published since it was finished when West End Games started to have problems. The only copies are those the author has and gave out.
Designed by Gary Bedrosian and Lee Elmendorf. A strategic game for 2 to 4 players. Optional play by mail rules.
This is the same game as Star Wars. This may also have been self published in 1971 by G. Bedrosian. "Two players move their spaceships across the star systems, obtaining resources to build new ships, and avoiding enemy ships and black holes." Designed by Tom Dalgliesh, Lance Gutteridge, Ron Gibson, John Gordon and A. Dalgliesh.
A cross between a board game and a role playing game. "A sort of Oregon Trail-like system in a pseudo-Star Fleet setting." Can be played solitaire. Designed by Leonard H. Kantern and Douglas Bonfort. One to four players. Each player has the role of playing a starship captain with the mission of exploring new worlds. FGU may still have copies of this game.
The Rebel Alliance against the Galactic Empire fought over the surface of a giant space station.
Out of print "The Final Space Battle for Galactic Freedom" Space Capsule #2. Designed by John Butterfield. Star gates are used to move to various plains and dimensions. A ship to ship combat game.
The rules and more can be found at http://www.red-jack.com/~sfbtng/indexsfb.html. It appears that these rules adapt Star Fleet Battles to the Star Trek: Next Generation time period.
Not yet available. This is as of 2003 a game planned to be released in 2004. It is based on the Ace of Aces (airplane combat game) and possibily Lost Worlds (man to man combat). First is to be spaceship combat, then individual combat and last starfighter combat.
In 2001 FASA indicated that they planned to release this game along with the whole line of associated role playing game. It woule use the game mechanics as the old game.
"An interstellar game of the future." This game was also released as Starlord. For ages 8 and up. Instructions in French and English.
A game in developement as of 2002. Like most Columbia Games this game will use wooden blocks. It will use a game system adapted from Wizard Kings.
Out of print. Authorized and approved by Gamescience.
Out of print. Two related games with a third that never appeared. Star Probe is a solo game of interstellar exploration. Star Empires adds operational and tactical combat, and came in a zip-lock bag. Designed by Brian Blume, John M. Snider, Richard Snider and Greg Svenson.a
- A game of space empire building with rudimentary spaceship combat rules between scout ships. (1974)
- A campaign game that includes fleet battles, economics and research. (1977)
Out of print. "Galactic Combat in the 22nd Century." Two to six players. Designed by E. Curran.
Out of print. This game is an unusual mix of tactical and stragtic which are played on a triangular map. The weapons have a range of at least across the whole board, which is 4 light years! Moves are usually written 5 turns in advance. There are also simple resource rules in the game where planets are mined for resources to build and power ships. It appears to be a fun though not at all realistic game.
Out of Print. A "strategic exploration and conquest game." Designed by Dave Casciano.
Out of print. "A Complete Programmed Adventure For One Player" A game that includes rudimentary spaceship combat. The game can be downloaded from http://dwarfstar.brainiac.com/ds_starsmuggler.html
Out of print. Catalog # 9010. ISBN 1-55806-051-0 Can be used with Space Master role playing game.
merchants, yachts, and small freighters
2 man attack conveyances to pursuit crusiers
imperial ships - warships, orbital stations and transports
A game of interstellar conquest for 2 to 4 players.
A game of interstellar exploration and conquest. There are 4 map sections each printed on both sides which makes 48 possible map combinations. Simultaneous movement with diceless combat.
A German game designed by H. Georg Rausch.
Out of print. Published in Ares #12 magazine. This was considered part of Universe role playing game. While starships could fight each other, must of the competition took place in other forms. Designed by Nick Karp.
Out of print. Designed by D. Ladyman & Steve Jackson. A game about transporting goods around the galaxy. Product number 1304.
There may have been more than one of the Star Trek II games.Star Trek II: The Wrath of Khan (1983) by Tsukuda Hobby
A Japanese game based on the second Star Trek movie. Links:
Designed by Costikyan, Kaufman, & Ford. 2nd edition in 1985. This game consisted of three solitaire games named The Kobayashi Maru, Free Enterprise, and The Sherwood Syndrom.
Duel I and II do not use maps. Instead they have control panels and a wheel to regulate & visualize movement.
This games mostly takes place on the Genesis Planet. The goal is to beam Spock about your spaceship.
This game is out of print. This is three solitaire games in one box. One of which is "In Kobayashi Maru" which includes spaceship combat. Designed by Greg Costikyan, Doug Kaufman, and J. Ford. Stock #2006.
This game is out of print. "Take charge of a small fleet of ships and through diplomacy, force, and other means gain as many allies as possible to win." This is sort of a cross between a wargame and a role playing game using a system simular to the one in "Tales of the Arabian Nights". 2 player game.
Not yet available. All of Component Game System games are compatible with each other.
Not yet available. All of Component Game System games are compatible with each other.
"A game of space war in Star Trek". A war of the Federation vs the klingon Empire. There are special rules for the Enterprise. In Japanese.
Out of print. This game used SSD's, simplier than Star Fleet Battles, so larger battles could be handled. This was part of the Star Trek role playing game.
This was printed seperately from the role playing game.
This was also printed seperately from the role playing game. (1985) Games Workshop also printed this edition in England.
Stock #2003. Out of print. Also see Star Trek Starship Combat RPG. This edition was revised to match the 2nd edition of the role playing game. Designed by David R. Tepool. This game can be downloaded from http://www.customcpu.com/personal/colley/index.html. There was a supplement detailing the exploits of the Klingon Emperor's own 123rd Assault Flotilla on the border of Federation Klingon and Romulan space, 1988. There was to be another supplement called "The Gorn and Minor Races", stock #2304, which never appeared. This even showed up in a FASA catalog. There was also going to be a game called Operation: Armageddon which was never released because FASA lost the license to do Star Trek games. This game was to be a strategic space wagame in two parts, the Klingon Front and the Romulan Front. There were to be several hundard counters in the game with each representing one ship. Designed by Bob Marinan.
A rumoured fourth recognition manual covering the Gorn and other races never was never released.
Out of print. Designed by A. Hendrick. "A Game Of Interstellar Raiding and Plunder" An online copy of this game can be found at http://dwarfstar.brainiac.com/
Out of print. Fighter combat for two or more players, even includes the attack on the Death Star. Can be played as part of the Star Wars role playing game. Product #40201. Designed by K. Knaufman and P. Corless.
As of 2001 the plan is to release with a new (not Star Trek) universe.
A game of the rebel attack on the Death Star from Star Wars: A Hew Hope movie. In Japanese.
Out of print. Believed to be only one set, X-Wing vs. Tie Interceptor, and is based on the Ace of Aces system.
Probably out of print. An abstract space combat game.
Out of print. A space empire building with very little combat, where a battle is resolved by a single die roll. Designed by Howard Thompson. Metagaming product # is 1101. Avalon Hill added outposts, turned the map upside down, changed some ship names, and modified the tech system and combat chart a little.
This is a game being developed (January 2001). It will be a game of assaulting a planet and will use blocks, as do most games by Columbia Games. In addition the background will tie in with that of DV. It is being designed by Ken Burnside of Ad Astra Games.
The first freeware wargame distributed on the Internet. Rules available at ftp://grognard.com/pub/games/board/stellar.txt Note that this is not the same game as Stellar Wars by Bruce Miller.
Probably out of print.
Out of print A satire of Star Fleet Battles.
"Interstellar conquest, units are fleets and colonies..." The rules can be found at http://www.angelfire.com/games2/warpspawn/. Designed by Lloyd Krassner.
A game of spaceship boarding combat. The rules are available at http://freespace.virgin.net/pete.jones/Rules/Science_Fiction/science_fiction.htm.
Not yet available, planned to be released in 2009. A solitaire game of galactic civilization. The player is the Emperor contending with rebels, mutineers and aliens. There are scenarios for the rise, fall and resurrection of the empire.
Alternate spaceship combat rules to Star Cruiser for the 2300AD role playing game.
The is a game of the Succession Wars of Battletech lore. Jump ships are used to move battlemechs to fight for control of planets. Designed by L. Ross Babcock III. Two to five players.
A game for 3 to 6 players of escape from a damaged International Space Station where only 2 can survive. Each game has a randomly assembled map of the station. The 2004 edition added full color, upgraded components revised rules and an Alien Incursion scenario. Natural Selection (2004) is a prequel to Sucking Vacuum where the chimpanzees to be on the space station are selected.
Includes the Alien Incursion Epansion
A free "SPI style" game written in Italian. The rules are at http://www.geocities.com/Area51/Atlantis/1781/.
This game is in playtest and not yet available as of July 2007. "Supernova is a game of space expansion and exploration. 5 civilizations are abandoning their former galaxy to escape the upcoming supernova of their star." "Possibly the first space exploration game where 3D space not only matters, but could be the key to your victory!" Designed by Oliver Harrison and artwork by Mike Roy. For 3 to 5 players and has short and long versions.
Out of print. Designed by Eric Smith. An empire building with abstract combat between space fleets based on the game Empires of the Middle Ages. For 1 to 5 players.