Prime Directive (circa 1990) by Task Force Games and Amarillo Design Bureau
See also GURPS: Prime Diretive
Prime Directive 1st Edtion:
Designed by Mark Costello and Tim Olsen.
Prime Directive d20 (2005) by Amarillo Design Bureau
A d20 version of Prime Directive, the Star Trek role playing game.
Compiled by Honathan Thompson and edited by Ken Burnside.
- 8701 Prime Directive d20 - core rulebook (2005)
- 8702 Federation d20 - supplement (2005)
- 8703 Klingons d20 & D6 - supplement (2005)
- 8704 Romulans d20 - supplement (2005)
- Star Fleet d20 - supplement, space comabat rules (not yet available)
- 8201 Klingon Gunboat Deck Plans d20 & D6 - supplement (2006)
- Orion Priates - supplement (not yet available)
- Tholinas - supplement (not yet available)
- Feline Empires - supplement (not yet available)
- Vulcan - planned supplement
- Omega Sector - planned supplement
- Interstellar Concordium - planned supplement
- Deck Plans - planned supplements
- Prime Planets - planned GM sourcebook
- Prime Asteriods - planned GM sourcebook
- Prime Stations - planned GM sourcebook
Prime Directive D6
A D6 version of the Prime Diretive role playing game
set in the Star Trek universe.
- 8731 Core Rulebook (not yet available)
- 8733 Klingons Empire Manual - supplement (not yet available)
- 8734 Romulans Empire Manual - supplement (not yet available)
- 8732 Federation Empire Manual - supplement (not yet available)
- 8201 Klingon Gunboat Deck Plans d20 & D6 - supplement (2006) (not yet available)
- Star Fleet - supplement with space combat rules (not yet available)
- Orion Priates - supplement (not yet available)
- Tholinas - supplement (not yet available)
- Feline Empires - supplement (not yet available)
- Vulcan - planned supplement
- Omega Sector - planned supplement
- Interstellar Concordium - planned supplement
- Deck Plans - planned supplements
- Prime Planets - planned GM sourcebook
- Prime Asteriods - planned GM sourcebook
- Prime Stations - planned GM sourcebook
Prism (1994) by Frank Perricone
Spaceship combat rules for Prism are
Small Spacecraft Combat Rules.
The rules for Prism can be found at
http://www.rpglibrary.org/systems/prism/.
Red Dwarf (2003) by Deep 7
A RPG based on the British television series Red Dwarf.
Riftworld (aka Rifts) by Palladium
There are some spaceship combat rules for the Riftworld role
playing game in some of the supplements.
Robotech by Palladium
This is a role playing game with action taking playce on
spaceships. There is a supplement called Ghost Ship
which is an advanture set on a mile long spaceship.
Rocketship Empires by Story Arts Games
"Rocketship Empires 1936 brings the World War II era
and classic pulp action adventure genres into a sweeping
space opera setting." It uses the D20 rules system.
Rocket League by by Playus Maximus
"Rocket League: The Thrilling Roleplaying Game
The future as it was meant to be! Rocket League is a fast-paced,
easy-to-play roleplaying game set in a 1950s version of the future.
Plot your course for Planet X with your tin-can robot and battle
mad scientists and dangers such as the Cycloptic Women of Canopus!"
Not yet available.
The Role-Playing Space Combat System by Joseph E. Walsh - 1996 - no longer available
A space combat system for Traveller and other role playing games.
The rules were available on a web page.
Serenity RPG 2005 by Margaret Weis Productions
This is role playing games based on the movie Serenity
and the Firefly TV series. Written by James Chambers.
I can't tell if it incules rules for spaceship combat,
but on the sample ship sheet on the game's web site I
see that ships have characteristics like Agility,
Strength and Wounds much like rpg characters do.
Shatterzone (circa 2000) by West End Games
A role playing game with a spaceship combat system.
Out of print. But a PDF version is available from
West End Games.
Ship Book (1992) by Oracle Publishing
A series of mostly 15mm scale spaceship deck plans.
Silhouette (2003) by Dream Pod 9
This rule system was used in Heavy Gear and Tribe 8.
This is a generic rule system that covers horror and post-
apocalyse setting in addition to science fiction. It does
contain rules for battles including spaceship battles.
"Technology so advanced, it is virtually indistinguishable
from magic! Starships so immense, they encompass miles!
Weapons so powerful, they make nukes look like small arms
fire! Doomsday devices so devastating, they can destroy
entire star systems! And, of course, big nasty aliens!"
Space 1889 (1998, 2001) by Games Design Workshop and by Heliograph Inc.
A role playing game set in 1889, but with travel to Mars
occuring. The related ship combat rules are Sky Galleons of Mars.
Space Master by Iron Crown Enterprises - ICE
There were two editions published. The current edition
as of 2000 is Spacemaster Priveteers.
The game Star Strike was designed for Space Master.
Also Silent Death was orginally set
in Space Master, but has since diverged from it.
Space Opera (1980's) by FGU - out of print
Supplements of interest for spaceship combat include:
There also may be a supplement with spaceship miniature rules.
- Seldon's Starcraft 1
- Seldon's Starcraft 2
- Seldon's Starcraft 3
- Star Sector Atlas 01
- Star Sector Atlas 02
- Star Sector Atlas 03
- Star Sector Atlas 05
- Star Sector Atlas 11
- Star Sector Atlas 12
Space Patrol (1977) by Gamescience
This game has abstracted spaceship combat rules.
Designed by M. Kurtick, R. Russo.
Spaceship Zero: The Sci-Fi Serial Roleplaying Game (2001) by Green Ronin
It will include spaceship combat rules.
Product code GRR1010 ISBN 0-9714380-9-9
Written by Toren Atkinson and Warren Banks.
"Cross time, space, and the edge of sanitty
With The Spaceship Zero roleplaying game!
Based on the cult TV series and forthcoming
movie, Spaceship Zero is a '50s style
swashbuckling space adventure RPG."
There is quite a bit of material for this game
available on the publisher's web site.
Spelljammer: War Captian's Companion (1992) by TSR
A space combat game which is part of the Advanced Dungeons
and Dragons role playing game. It has been described as
"Pirates of the Caribbean w/magic to boot."
The offical web site for Spelljammer is at Spelljammer Web Site.
Optional fast play rules for Spelljammer can be found at
Fast Play.
Star Hero by Hero Games
- Star Hero, 1st ed. (2002) - rule book, wirtten by James Cambals & Steve Long
- Star Hero, 2nd ed. (2003)
- Alien Wars - supplement on alien races (not yet available)
- The Spacer's Toolkit - supplement on equiptment including starships (not yet available)
Starships and Spacemen (1978) by FGU
There are no rules for spaceship combat.
Star Ace (1984) by Pacesetter Games
- Star Ace
Boxed set which includes map and ship counters
- Star Team Training Manual
Supplement which includes ship stats
- The Gemini Conspiracy
Adventure with more ship stats and counters
- ?
Supplement which expanded on thed spaceship combat rules.
Starfaring (1976) by Flying Buffalo Games
Written by Ken St. Andre.
Star Frontiers (1982) by TSR
Out of print. The supplement with the spaceship
combat rules is Knight Hawks.
Star Patrol by Colin Steele
Star Quest by Tsukuda Hobby
Written in Japanese. There is also an expansion,
Star Quest Alien Race.
Star Riders by R.Talsorian Games
"A Wild Space Opera Comedy Game".
Compatible with Teenages From Outer Space RPG.
Star Trek (circa 1983) by FASA
Out of print. More infomation on the starship combat rules
can be found here.
Star Trek: The Next Generatiaon Role Playing Game (1999) by Last Unicorn Games
This game went out of print on December 31, 2000 when the rights
for Star Trek were lost by Last Unicorn and Wizards of the Coast.
There was to be starship miniature combat rules called Engage!.
Some unreleased draft supplements are available for free online
at http://members.aol.com/talonstudio/treks/
and http://www.io.com/~sjohn/untaken.htm.
- Star Trek: The Next Generation (1999)
- Star Trek: Deep Space Nine (2000)
- Star Trek: The Orginal Series (2000)
- Star Trek: Expanded Universe (2000)
- Spacedock (2000) - sourcebook, include spaceship construction rules
Star Trek (2001) by Decipher Games
This game is designed by the same people
previously worked at Last Unicorn Games
on the Star Trek RPG.
Redesigned and rereleased in 2004 using "Decipher's proprietary
new 'cinematic' game system".
1st Edition: (2001)
Not all supplements are listed here.
- Player's Guide (2002)
- Narrator's Guide (2002)
- Starfleet Operations Manual (2003)
- Starships (2003)
2nd Edition:
Not all supplements are listed here.
Links:
Star Wars (circa 1987) by West End Games
Out of print. More infomation on the spaceship combat
rules can be found here.
Star Wars (circa 2000) by Wizards of the Coast
This game uses the D20 RPG game system.
- Star Wars Roleplaying Game (1st Edition, 2000)
- Star Wars Roleplaying Game (Revised Edition, 2002)
- Star Wars Roleplaying Game (Saga Edition, 2007)
- Starships of the Galaxy (2001)
Supplement that includes starship
combat and construction. Written
by Owen K. C. Stephens.
- Rebellion Era Sourcebook (2001)
Supplement that includes ship
statistics.
- Star Wars Gamer - magazine
- Star Wars Gamer #3 (2001)
Magazine that includes the Silent
Death rules modified for Star Wars.
Stellar Sanctums by Mike Dugan
For the spaceship rules see Astra Penteres.
Transhuman Space by Steve Jackson Games
This role playing game is set in the solar system of
the 22nd century.
Traveller
This is the role playing game that has gone through at least
three major editions. They include rules on spaceship combat.
There are a great number of other books produced for this game
other than what is listed here. Also, see GURPS: Traveller
- Traveller ("CT", Classic Traveller) by GDW (1977) - out of print
- B02 Starships, Book 2 - spaceship rules based on Triplantary
- B05 High Guard, Book 5 (1980) - directory of spaceships
- ? Scouts, Book 6
- ? Traders and Gunboats, Supplement 7 (1980)
- ? Fighting Ships, Supplement 9
- 319 Trillion Credit Squadron ( 1981) - fleet combat rules
- T06 The Traveller - includes rules from Starships, Book2
- T03 Deluxe Traveller - includes rules from Starships, Book2
- 512 Forms and Charts
A supplement that included a
spaceship design template.
- G01 Mayday
- G04 Fifth Frontier War (1981) - a stand alone game
- G05 Invasion: Earth (1981)
A stand alone game of space and ground combat
- 818 Azhanti High Lightning (1980) - 14 spaceship deck plans
- IISS Ship Files (1981) - 6 spaceship deckplans
- ISCV Leander 15mm Deckplans (1981) by FASA - out of print
- ISPMV Tethys 15mm Deckplans (1981) by FASA - out of print
- ISCV Fenis 15mm Deckplans (1981) by FASA - out of print
- ZISMV: Vlezhortl 15mm Deckplans (1981) by FASA - out of print
- Merchant Class Ship Deckplans (circa 1981) by by FASA - out of print
This may be one of the Deckplans Vol's listed below.
- Deckplans Vol. 1 (circa 1982) by FASA - out of print
- Deckplans Vol. 2 (circa 1982) by FASA - out of print
- Deckplans Vol. 3 (circa 1982) by FASA - out of print
- Star Port Module One Hotel (circa 1982) by FASA - out of print
- Zondani 400 Ton Escort Deckplans by ?
- Sword World 500 Ton Frigate Deckplans by ?
- Sword World 100 Ton Picket Deckplans by ?
- Fifty Starbases (circa 1980) by Judges Guild
- Starships & Spacecraft (circa 1980) by Judges Guild
- Simba Safari (circa 1980) by Judges Guild
An adventure that includes 15mm deck plans of the K Hunter Ship.
- Darthanon Queen (circa 1980) by Judges Guild
An adventure that includes 15mm deck plans.
- Amycus Probe (circa 1980) by Judges Guild
An adventure that includes deck plans for a 40 ton armored
Assault Shuttle and 1000 ton Border Prowler Class ship.
- Doom of the Singing Star (circa 1980) by Judges Guild
An adventure that includes 15mm deck plans of the Brilliant
Gem class cruise liners on five 22" x 34" double sided sheets.
There were also other supplements for Traveller
produced by Judges Guild. All out of print
- Grand Survey by DPG
- Space Gamer magazine circa 1980
Carried several articles about Traveller - out of print
- Far Traveller by FASA
Was a magazine for Traveller, first issue 1982 - out of print
- Traveller's Aid Society by GDW
Was another magazine for Traveller - out of print
This was later incorprated into Challange magazine also by GDW.
- Classic Traveller Collectors' Edition (1999) by Far Future Enterprises
This is a reissue, in a new format, of the orginal Traveller RPG books.
- FFE 0001 Books 0-8 (1999)
- FFE 0002 The Supplements 1-13 (2000) - 352 pages
- FFE 0003 Short Adventures (2001) - 240 pages
- FFE 0004 Double Adventures (2001)
- FFE 0005 The Classic Games (2001)
- FFE 0006 JTAS (1-12) (2001)
- FFE 0007 JTAS (13-24) (2002)
- FFE 0008 JTAS (25-33) (not yet available)
- FFE 0009 Modules (not yet released)
- FFE 0010 The Traveller Book and Adventure (not yet released)
- FFE 0011 Alien Modules (1-4) (not yet released)
- FFE 0012 Alien Modules (5-8) (not yet released)
- FFE 0013 FASA Modules 1 (not yet released)
- FFE 0014 FASA Modules 2 (not yet released)
- FFE 0015 GameLords Modules (not yet released)
- FFE 0016 Second Survey (not yet released)
- ? 25th Aniversery Traveller Shirt (100 made)
- Classic Traveller Reprint (circa 2003) by QuikLink Interactive
This is a reprint of the orginal 3 Traveller RPG books.
They are also publishing a series of Traveller's Aide
books along with other material including old Judges
Guild products.
- MegaTraveller 1987) by GDW
Out of print
- Traveller: The New Era (1994) by GDW
Out of print.
- Marc Miller's Traveller ("T4", 4th edition) (1997 to 1998) by Imperium Games
Out of print.
- Traveller5 (Fifth Edition) by Far Future Enterprises
Not yet released as of Aug. 2007.
- Traveller by Mongoose Publishing
In 2008 Mongoose took up publishing Traveller.
There are plans to publish Starship Trooper
and Strontium Dogs (from 2000AD comic strip)
supplements using the Traveller rules.
"Traveller will be faithful to Classic Traveller,
with an upgraded task and combat system." These
rules will be a subset of T5 by Far Future Enterprises
Traveller Products by Bits!
- The Role-Playing Space Combat System (1996)
Written by Joe Walsh, Eris Reddoch,
Gay "Wildstar" Garnett and Allan Shock.
Available as an Acrobat file at
http://www.bits.org.uk/
on the Archive page.
- The Quick Ship Design System (1997)
Written by Gay "Wildstar" Garnett.
Available as an Acrobat file at
http://www.bits.org.uk/
on the Archive page.
Traveller T20 by QuikLink Interactive
"Traveller for the d20 System"
Written by Martin J. Dougherty and Hunter Gordon.
Trinity by White Wolf - 1998
Trip To The Moon by Macatoy
A kid's game.
TWERPS (circa 1993) by Gamescience
This is a simple role playing game that includes
spaceship combat in the TWERPS: Rocket Rangers.
Twilight Imperium: the Role-Playing Game (2000) by Fantasy Flight
This role playing game was written after the success of the
board game Twilight Imperium.
Universe (1981) by SPI and by Bantam Books
Out of print. Designed by John Butterfield.
A role playing game that included the game Delta Vee.
Designed by John Butterfield & Gerry Klug.
Vanguard Spaceships (2000) by Vanguard Games
This is the spaceship combat rules that go with their
role playing games, Vanguard Free Roleplaying and
Pioneer Vanguard. The rules are available for free
at http://www.vanguardgames.com.
Vehicle Design System by Blacksburg Tactical Research Center - BTRC
This is a role playing supplement that includes
includes design of spaceships. A spreadsheet really
helps when using these rules.
Victory By Any Means by Victory By Any Means Games
This is a generic sci-fi campaign setting and rules designed
to fit into any game universe.
VII Legio by ?
A pseudo-rpg game where each player controls a spaceship
and can fight against each other or against a common
enemy. There is one expansion called Tablin.
XXVc The 25th Century (1990) by TSR
A Buck Rogers RPG.
Probably out of print.
The rules are a simplified
version of AD&D.
Last modified: Thu Feb 22 16:13:36 PST 2007