This is an attempt to list all of the spaceship miniature games both in and out of print. If you have items to add or mistakes to point out please email them to me at "thomas . granvold @ sun . com". Remove all spaces in the email address. This is unfortunatly needed to cut down on spam emails I receive.
If the name of the game is a link, then it will load its picture.
I only own a few of these games, many I have not even seen. What I do have is not for sale. Click here for suggesetions on how to find out of print/production games/miniatures.
Not yet available. A Star Trek based game that can be used in any universe. Currently in beta test, Aug. 2001.
Stock #10306, designed by Lou Zocchi. There was a 5th printing in 1979. This is a companion and updated version of Star Trek Battle Manual.
A 3D game set in the Star Trek universe.
Probably out of print. Possibly print by Galaxy Fondation or Andromeda Foundation.
A 3-dimension tactical miniatures game by using special stands. Designed by Steve D'Hurley. Miniatures and a RPG named Spacescape are planned.
Rules for 25/28mm starship combat. These rules are designed for easy and quick play with any starship miniatures.
Not yet available (Feb. 1999). This is one of a series of Victorian Science Fiction games that Wessex Games is doing. So far only Aeronef is available which covers atmospheric combat. They also intend to do a line of miniatures for these games.
The rules can be found online at: www: http://web.archive.org/web/20010802065605/http://www.io.com/~desantom/AttVec/ATTVEC.HTM
Not yet available. Designed by Ken Burnside. "Attack Vector: Fleets puts a 2-D vector movement space combat game onto your table top, with all the information needed to control a ship on hexagonal counter and a post card sized ship data display. All movement is simultaneous, and fire uses a token based initiative system."
Not yet available. Designed by Ken Burnside. "Attack Vector: High Command puts you in the role of one of the Chiefs of Naval Operations for the one of the political powers in the Ten Worlds. Draw and bid on cards for opportunities and political objectives. Send out your fleets to meet them, and use the orders queue and hidden information to send fleets out into the fog of war, getting the benefit of a blind game with a referee without an added player."
"Attack Vector: Tactical is a detail rich spaceship combat game using accurate physics, three D movement, and ingenious play aids, allowing turns to run at roughly 10-20 minutes apiece, and complete games in under 2 hours." Designed by Ken Burnside. Formally named Delta V in a prerelease version.
- Nexus Journal: by Final Sword Productions
- Nexus Journal, Vol. 1 (2005)
The rules are available for free at http://www.cryst.chem.uu.nl/tooke/b5/babylon_fleet5.html.
Note that even though it comes with miniatures it can be played as a board game. In November 2002, this game went out of production, since Agents of Gaming lost the license rights for Babylon 5 games.
- out of print
- out of print
- supplement (2000)
War (1998), supplement that has rules for hexless battles Out of print.
CD ROM of all these sheets in PDF format
- errata and new ships
The following are not yet available.
Out of print. This supplement to Babylon Project contains the miniatures rules which were designed by Ground Zero Games.
There is a draft version of the 1999 edition rules for this game in White Dwarf magazine #225, October 1998 (US edition, UK edition came out a month earlier). There are also miniatures to go with it. In August 2000 Fanatic Games took over production of this game (3rd edition) and its supplements, miniatures and magazine. Then around 2004 Specialist Games took over this game. The offical Battlefleet Gothic website is at http://www.battlefleetgothic.com">.
A boxed game that includes several plastic Imperial and Chaos spaceship miniatures. Designed by Andy Chambers. Experimental rules for new ships can sometimes be found at Forgeworld download page. Additional rules can be found at the Specialist Games site.
Gothic articles, campaigns, scenarios, conversions, and tactical advice drawn from the pages of White Dwarf - plus a barrage of Totally new features collected here for the very first time".
Article on Battlefleet Gothic Armada supplement.
Article on Chaos fleets.
Article on combining Battlefleet Gothic with 40K.
Article on Elder Void Stalker Battleship, Chaos Planet Killer, Ork Roks, and Space Hulks.
Articles on Chaos Planet Killer, Abaddon the Despioler.
Article on the Planet Killer
Articles on Torpedo Bombers, Orbital Mines, fighters, and masses turret fire.
Articles on BFG and a pullout recognition poster of BFG ships. (2002)
In 2004 the publication of Battlefleet Gothic magazine was stopped. Battlefleet Gothic articles were moved to Fanatic Magazine, which has articles about all the games supported by Fanatic. All the articles from Fanatic Magazine are to be available for free at the Fanatic web site.
This is a variation of Backgammon using a circular board and spaceship miniatures.
A game intended to be a fast enjoyable space game that allow playing real fleets. A playtest version is available at Thane's Games website.
A solitaire game of spaceships attacking a battle platform. The game is available at http://www.battleplay.com/.
Another solitaire game of spaceships attacking multiple battle platrforms. This game is listed as free at http://www.battleplay.com/.
A set of Babylon 5 spaceship combat rules issued after the Babylon 5 Wars rules went out of print. Also see their Babylon 5 RPG rules, and miniatures. These rules are available in both book format from Mongoose and PDF format from Wargaming Online
These are accessories to be used with Moongoose's A Call to Arms miniatures game.
Captain's Log is an in house magazine for the games produced by Amarillo Design Bureau, especially the games Star Fleet Battles and Federation Commander.
Two games in one package, one of which is a simple space combat game.
Combat against aliens inside spaceships Space Hulk style. Rules at http://freespace.virgin.net/pete.jones/index.htm.
This game is not yet released and currently is in playtest as of 2002. Targetting and ship design is very much like Maximum Burn, and technology is much like Fire On The Suns.
This is a dropship usable with 28mm figures. The item number is F0036.
Also known as "A Sky Full of Ships". A game of simple rules, so huge fleets can be played. These rules are available over the internet at http://www.hwcn.org/~ao421/fleet.html, and at http://www.freewargamesrules.co.uk/.
Not yet available. Apparently there will also be miniatures produced for this game. This is a game of "starship fighter combat" for 2 to 6 players.
Orginally named Battle Space Fleet Command. Ships are made from plastic building bricks, such as LEGO, where each is less than 25cm long. In playtest as of 2003. Anyone who would like to help playtest this game contact Zax Sodoen at email@example.com.
See Attact Vector: Tactical. DV or Delta V was the orginal name before the game was released.
This is cardstock models in 25mm scale. It includes a shuttlecraft and 3D interior of a spaceship.
A simple Star Trek game.
Out of print. A "Zipgame" of simple spaceship combat based on Star Trek, but it did not have the Star Trek license.
See also Starhound. Designed by P. Brough and M. Booth as 'Starfleet Studies'.
hand drawn red card cover.
glossy black card cover with a silver foil print design, many changes from 1st edition.
black on a glossy white card cover, a reprint of the 2nd edition.
Was to be a game of ground combat, Starhound was written instead.
Was to be a game of combat within the corridors of a spaceship.
Not much information is available on this game of miniature space combat.
Never produced since Last Unicorn and Wizards of the Coast lost the gaming rights to Star Trek on Jan. 1, 2001. These were to be the miniature rules that go with Star Trek: The Next Generation Role Playing Game. The were also to have ship miniatures. Decipher has plans to release this game, but it is on their back burner as of early 2003.
A set of free rules, "Quick Play Star Ship Combat Rules". The rules include tactical battles, ship design and campaign rules. The rules can be found at Event Horizon.
In development (2001). Set in the Exporium universe from the books by Smith & Towbridge.
Rules for fleet combat that includes fighters, missiles, grappling and boarding parties. Seperate sections cover ground tactical combat and a compaign system. In playtest and development as of early 2006. The "beta" rules are available on line for free at http://www.panzer-war.com/Fate/FaD.html.
The rules for this game can be found at http://web.archive.org/web/20011203182613/home.clara.net/madanmitra/.
The rules for this game can be found at http://web.archive.org/web/20011203182613/home.clara.net/madanmitra/, and at http://www.freewargamesrules.co.uk/Rules/Science_Fiction/fastplay/fpfstartrek.htm.
A Star Trek spaceship combat game released November 2005. Amarillo Design Bureau wrote about this game, "Federation Commander is the new "fast play" starship combat game from Amarillo Design Bureau, Inc., the people who brought you the intense (and complex) game Star Fleet Battles, the best-selling starship combat game of all time. Federation Commander is designed for the new markets of the 21st Century, where players expect and demand high production values, rules they can learn in an hour, and games that can be played multiple times in a single evening. ... Also available will be 'squadron boxes', see Starline 2400 miniatures, which exactly match the ships in Federation Commander.
Can be downloaded from Link to PDF file
Includes: Rulebook from Klingon Border, 216 counters, map, 4 ship cards and weapons reference card.
A sheet of 72 counters "with new generation graphics".
Includes everything from Klingon Boarder not included Federation Commander: Academy.
Includes all parts of Romulan Boarder not included in Klingon Boarder.
Author is C.L. Mangene
"Star clusters have been airbrush and painted in various sizes and colors onto the mat surface to resemble star systems." The size is 6 feet by 4 feet. These are available with or without space clouds and solar flares (the red airbrushed area on the mats. Product number 9802.
"...fast and easy fighter games. games
that last about 30 minutes." Previously named Interceptors and Intruders.
This game is in playtest and not in production as of May 2002. The setting for this game is Star Trek: Next Generation. This game will not be able to be produced and sold unless the license from Paramount Pictures can be obtained. The complexity of this game is on the level of Star Fleet Battles or Babylon 5 Wars, but it does appear to play faster than Star Fleet Battles. There are rules for engery allocation and shield reinforcement amoung many other things. Stats for a large number of ships is included, and most races are covered. Written by Stuart E. Thayn and Gary W. Roe.
"Designed to easily control 15-20 capital ships a side (which can be 4-5 squadrons), while concentrating on squadron level tactics, Firepower Pass uses a unique command oriented system that allows units to attack as individual ships (i.e. at a tactical level) yet defend and maneuver in 3D as squadrons. Octagonal 3D movement tiles easily and elegantly depict the 2D vector of 3D movement." Designed by Keith Tracton. Available as hardcopy book, PDF files on CD and downloadable PDF. A stgreamlined combat example is available for free at Combat Example.
A fleet level tactical space combat game with compaign rules. The predesigned can be used or new ships can be designed. Four empires are defined in the rules and new empires can be created with "a simple system". "...bring 3D battlefields to life without vectors or other complex math." This game uses the FUDGE system as it's core. A demo copy of the rules is avaialable on the Digital Alchemy website.
In November 2002, these miniatures went out of production, since Agents of Gaming lost the license rights for Babylon 5 games. Note the Turning Point game also went out of production.
Includes basic campiagn rules.
Not yet available, in playtest as of 2002.
This is Full Thrust adapted to the Star Trek setting. The ship SSD sheets are well done with their design matching each race. The rules are available for free online at http://www.voidgamers.com/channel/sci-fi/full-impulse.
All designed by Jon Tuffley.
But were the what Full Thrust was developed from. Available at http://members.xoom.com/gzg_l/retro-thrust.html
(approx. 100 total printed)
supplement listing fleets and has new vector movement rules.
supplement with the Kra'Vak & Sa'Vasku fleets
Links to sites about Full Thrust.
- scenarios, ship control sheets for many TV and movie settings
- Star Trek and Babylon 5 ship designs and some new systems
- Ship designs of B5 ships for use in Full Thrust.
- See the Galleries Starship pages for control sheets for the Valiant Stardate 3000 miniatures.
- Notes and ship control sheets for Battlestar Galactica in Full Thrust.
- Rules and ship control sheets for Star Wars in Full Thrust.