Generic Space Combat by Thanes Games
Designed by Thane Morgan.
- Generic Space Combat - orginal edition (1998)
- Generic Space Combat 2 - second edition (1999)
A shareware game, email thane@thanesgames.com,
or go to http://www.thanesgames.com/gsc2/gsc2main.html.
Generic Starship Combat (1997) by Surf's Up Games!
Rules that can handle any SF setting including mixing settings.
It is available by mail or email.
Generic Outlandishly Big Spacefleets!, G.O.B.S. (2005) by Howard Shirley
"Yeah, we've seen all the shows about brave starship
captains, and all the movies about plucky starfighter
pilots... but what we really want to be are Admirals!
We want to command galaxy-spanning fleets of huge,
intimidating battlecruisers, armed with enough weaponry
to obliterate a small moon... and that's just for
breakfast. And by "fleet" we don't mean five ships; we
mean lots of ships. Gobs of 'em! We want our enemies to
drop their jaws in amazement as wave after wave of
starships fly in, massed in formation, just waiting for
our order to pulverize the opposing force into sparks
and space dust. Yeah, that's what we want. We want
generic, outlandishly big spacefleets. We want G.O.B.S.!"
Designed by Howard Shirley. Rules are available, as PDF
files, at http://members.aol.com/thegobspage/index.htm.
- Links to sites about G.O.B.S.
Gold Leader (1998) by Felix Enterprises
Not yet available.
Currently in beta test, it is a game of fighter combat.
the rules are generic, simple, quick, and can be used
in their own or other backgrounds.
High Trader: Robber Barons of the High Frontier! (2004) by Ad Astra Games
Designed by Ken Burnside.
"High Trader takes the basic "rail game" concept and turns it
into a tool for explorations of astronomy and economics. Players
develop and move cargo between planets, can set up trading
cartels, and ship products between worlds. Limit yourself to
one solar system, or use it in conjunction with the Ten Worlds
background as well."
"For those fans of Rocket Flight, High Trader also includes
a map of the Solar System done with all the refinements Phil
Eklund put together."
Knight Hawks (1982) by TSR: (miniatures)
A supplement to Star Frontiers
that can be used as a standalone board
game and it includes four paragraphs
of miniature rules.
Legions of Steel Deckplans (circa 2001) by Global Games, xb9 and Excelsior Games
Deck plans that can be used for spaceship interiors.
Lightning Strike (1999) by Dream Pod 9
These rules are part of the Jovian Chronicles RPG.
Lightning Strike handles battles with more units than the
rules in Jovian Chronicles can.
Ice Traders (2000) by Looney Laboratories
The "miniatures" used in this game are plastic pyramids
while sort-of look like spaceships. These same pyramids
are used in several games by Looney Labs. This is a game
of planet exploration and spaceship combat. These are
handled abstractly. The rules are available at
http://www.wunderland.com/WTS/Ginohn/games/IceTraders/rules.html.
2 to 6 players. Designed by John Cooper.
Interceptors and Intruders by Peter Pig (1994)
Subtitle is Fighter Combat AD2222.
Part of Rules for the Common Man series.
Now named Fighter Combat AD2222.
Interstellar Conquest by Hall of Ancient Warriors
Iron Stars by Majestic Twelve Games
"A space combat game in the age of steam and steel. Set in a
fictional universe based loosely on the writings of H.G. Wells."
Miniatures are to be produced by Brigade Models.
A demo verison of the rules are available for download
at the Majestic 12 web site.
All of these products are available as either an eBook or
in printed form
Is This Just Another Bug Hunt by Pete Jones
Combat against aliens Space Hulk style.
Rules at http://freespace.virgin.net/pete.jones/index.htm.
Journey, A Quest for Galactic Power by Grenadier
(circa 1980's) out of print.
Jumpstrike (2001) by Brian Quirt
The rules for this game can be downloaded for
free from http://homepage.mac.com/brianq/.
Mecha! (1991) by Flagship Games
A mecha combat game which includes rules for fighting in space.
Flagship Games also makes miniatures for this game.
There is a supplement for this game called Spirit Warrior Empire.
Mecha Carnage by Gomi Designs (1998)
A game that includes rules for mecha space combat.
Designed by Tim Parnell.
Moon Dragon by New Dimension Games (miniatures)
Near Space Objects by Geo-Hex
A 17 inch by 11 inch "cloth printed with asteroids,
a cometary body, a moon and nearby planetary surface,
and two wormholes!" This is compatible with the
Starscape maps and Silent Death Starmat.
Noble Armada by Holistic Design
They also make miniatures.
These rules are part of the role play game Fading Suns.
The Outer Rim (1999) by Peter Jones
These rules are available at
http://freespace.virgin.net/pete.jones/scifi/outerrim.htm
Pirates of the Federation (crica 2004)
"Based on the newest game around Pirates of the Spanish Main
You play Federation, Romulan, Klingon or Orion in an attempt
to collect credits to build your fleet."
Like Pirates of the Spanish Main, the spaceship miniatures are
make from pieces that are cutout from cards and put together.
This is a free game which can be downloaded from the
Pirates of the Federation.
For images of the spaceships see spaceship images.
Planetscapes (1999) by Views of the Solar System
These are nice paper models of the Sun, some planets and moons of
our solar system created from images taken from space. They are
intended for educational purposes, but can work well with miniature
games. Each folds up into a icosahedron. Note that these are
not for sale, instead you can download the patterns and make them
yourself.
- Sun Icosahedron
- Mercury Icosahedron
- Venus Icosahedron - 2 versions
- Earth Icosahedron
- Moon Icosahedron
- Mars Icosahedron
- Jupiter Icosahedron
- Callisto Icosahedron
- Ganymede Icosahedron
- Neptune Icosahedron
Power Projection by BITS
A version of Full Thrust adapted to the Traveller setting.
This game uses High Guard 2nd edition for ship construction
rules. Designed by Dominic Mooney.
Project Utukku (2001) by LPK Design
In playtest. A generic space combat game
while will include small unit and fleet
scale rules, campaign options, and ground
combat integration. For information see
the web site at
http://utukku.lpk-computers.co.uk/sbgs.htm.
Playtest copy of the rules are available from
their web site.
Quad-S, the Strategic Starship Skirmish System (2000) by Powercell Games
Designed by James "Archon" Elsert.
"Strategic Starship Skirmish System"
"Each race plays by their own rules and can be used as a
stand alone game. At the same time however, each race can
play against any other race without any problems."
The second edition is called Quad-S: Evolution.
Rebellion in Space (2005) by David Glenns
A simple set of miniatures rules based on the Wars movies,
episodes IV, V and VI. There are also paper ship counters
that can be used in place of miniatures. These and the
rules are available at SSSW Yahoo group.
Red Chicken Rising (2000) by ArmourSoft
This game is available online at http://home.att.net/~d.ferris.
It is based on the Generic Legions game and set in that
universe. There will be several versions at differing
levels of detail. One version is an update of the
game Space Waste.
Designed by David Ferris.
Rocketmen by WizKids
This is a "Constructible Strategy Game (CSG)",
which means various parts, cardboard, of the ships
are punched out and fitted together to make the
spaceships. It is also a collectable game, i.e.
each pack contains a random assortment. "Rocketmen
combines large-fleet strategy, resource management
and a fun, "retro-space" universe." There will also
be a web based and DVD based cartoons related to
this game.