This is an attempt to list all of the spaceship board games both in and out of print. If you have items to add or mistakes to point out please email them to me at "thomas . granvold @ sun . com". Remove all spaces in the email address. This is unfortunatly needed to cut down on spam emails I receive.
If the name of the game is a link, then it will load its picture.
I only own a few of these games, many I have not even seen. What I do have is not for sale. Click here for suggesetions on how to find out of print/production games/miniatures.
500 Noble Armada (1998) - supplement that includes spaceship combat miniature rules. These rules may be used as a standalone game. It also comes with 32 plastic spaceships. Authors: Ken Lightner and Chris Wiese.
Not yet available. A strategic campaign system that ties together Red Chicken Rising and Generic Legions.
A game based on the Star Trek television series.
Out of print.
Out of print.
Contains extra counter sheets.
Extra counters for Federation and Empire - not sold in stores.
Extra counters for Federation and Empire - not sold in stores.
Extra counters for Federation and Empire - not sold in stores.
Contains extra countersheets.
Expands and upadates earlier Carrier War.
This is a campaign game based in the Traveller universe. The rules for this game can be found at http://www.cybergoths.u-net.com/Traveller_pages/5thmill.html.
Designed by Greg Ellis and orginally based on Starfire. There is a tactical game that is part of the Fire On The Suns online game. The tactical game can be played by itself as a board or miniatures game. All of these games are available as PDF files with some available on floppy disk or CD. Printed versions may also be available.
A collection of rules, information, maps and counters. Electronic and printed formats available.
The tactical rules are available in the files area of Fotscom-l@eGroups. Written by Greg Ellis, edited by Jeff Engel.
Electronic and printed formats available.
Electronic and printed formats available.
Supplement. Electronic and printed formats available.
Compiled by Jeff Engel.
Compiled by Jeff Engel.
Compiled by Jeff Engel in electronic, PDF, format.
..."a race between aliens to build a battle station while avoiding all the pitfalls, which may be waiting. The game consists of; - playing board representing a Spiral Galaxy, 54 Supply Cards including laser bolts, defence shield, early warning satellite, warp drive, hyper space passport, transport beam, 5 sets of Battle Stations made up of 4 quadrants, 5 Rockets, 60 plastic Fuel cells, 2 special dice and rules..."
"Live fast, Make your enemy die young, and leave a vacuum dried corpse!" "A small very simple, fast fleet combat system." Product number LPK FA0001. This game is a cross between a board game and a card game. This game is available in both printed and computer, PDF, versions. Work is in progress on Fleet Attack 2 and campaign rules.
Came in a ziplock bag and includes both armies and spaceships.
Not yet available as of August 2003. This is a remake and expansion of the old Battlefleet Mars by SPI. The tactical combat is being taken out.
For 2 to 4 players. "Each player controls a fleet of 'Spaceships' which vary in power and mobility. The object of the game is to capture the central planet and defend it against alien forces."
Out of print. Designed by Howie Barasch. Loosely based on Star Wars.
Out of print. Designed by Marc Miller. A stand alone game in the Traveller role playing game universe. An issue of The Journal of the Travellers' Aid Society carried articles about this game. This games has also been included in a book, along with other games, that includes the rules, map, board and counter images (reduced in size). See The Classic Games.
Designed by Kerry Anderson.
Designed by David H. Cacsiano. It was packaged in a Ziplock bag. A tactical space combat game. Out of print.
Also called Heavy Metal L-Gaim Mark II. "Based off the mecha anime "Heavy Metal L-Gaim", this takes L-Gaim to space, with 6 single-sided space maps and 300 new counters." There was also L-Gaim Expansion Kit which was only sold in an envelope. This game is in Japanese. Links:
In beta test, a follow up to Laplace, Newton & Lagrange
Out of print. Uses no board or playing pieces and works best with a gamemaster or referee.- Galactic Destiny (2007) by Golden Laurel
"Galactic Destiny is the newest in Science Fiction Universes. 3 - 6 players represent the Senators & Fleets of their cosmic constituency. Players face-off against each other to win the Galaxy to their own ideology. Win through Politics. Win through War. Win through Intrigue & Manipulation... ... Oh, yes. And there's Demons." It has a great looking board. Web Sites:
"Galactic Emperor is a fast paced empire-building game of exploration, conflict and struggle for control of the galaxy. Each player controls an alien race that wants to crush all others and rule as the all-powerful Galacti Emperor!" Not yet available. Image from prototype.
Related to the card game Galactic Empires. The company went out of business before it could be produced.
"As for how the game is played, at the start of each of the three rounds, players rummage through the Warehouse, trying to grab the best components and build the best spaceship possible. Once the ships have launched, the players try to avoid snares and obstacles, while grabbing financial opportunities, with each hoping to be the first to finish with an undamaged ship." In 2008 and expansion was released named Galaxy Trucker: The Big Expansion."
Tactical hex based space combat. The rules are available at http://www.angelfire.com/games2/warpspawn/. Designed by Floyd Krassner.
A space empire building game that includes some spaceship combat. It also had a 3D jump map. Designed by M. Snowden. For 1 to 7 players.
Out of print. A space empire building game that involves political, economic and military competition for 2 to 4 players. Spaceships move in three dimensions. Designed by L. Willis. The Metagaming product number was 1102. There were two Metagaming editions the first in a ziplock bag and the second in a box.
The initial printing was only available at Origins, GenCon, DragonCon 2002, and was only 150 signed copies. An easy quick game for 2 to 4 players. This game was also a precursor to The Great Space Race game.
A bigger brother of The Great Space Drag Race. A game for 2 to 6 players consisting of a 3 lap space race where players can lay mines, place wormholes and run into hazards such as space amoeba, asteriods and black holes. The game play includes preplotted movement using cards somewhat like done in Robo Rally or Wings of War. Designed by Craig Zipse. There looks to be a supplement planned for this game called The Amoeba Attacks.
"A vector based space combat game." Designed by Darrell Hayhurst. Described as "pulp-sci fi space combat in WWII" of fighter combat.
Expansion (FMG-4031).
In black or red.
The rules can be found at http://www.pastpers.co.uk/universe/u-rules.html.
Based on the book _The High Crusade_ by Poul Anderson. A war between medieval knights and the evil Wersgorix Empire. Includes abstract ground and space combat. Designed by D. Cook. This game appeared in the magazine Ares #16.
Out of print. Designed by L. Willis. MicroGame #13, product number 3113.
Out of print. A tactical battle of ship to ship combat in byperspace. Packaged in a 5 by 9 inch box.<
This game is very much like Fifth Frontier War.
Out of print. Conflict Game Company was a subsidiary of GDW. A "...fleet and squadron level game of the wars between Earth and the First Imperium which marked first contact of Earth with aliens and the eventual fall of the First Imperium. Interesting political rules connected to reinforcements and resupply and interesting victory conditions." This game was translated into Japanese, German, Portuguese, Italian and Swedish. It is a sister game to Dark Nebula. There was also to be a follow on game named Twilight which never was released, as mentioned in an issue of 'The Grenadier'. Designed by Marc Miller. There were articles about this game in Space Gamer issues 17 and 19. The one in issue 19 was about combining this game with Warpwar. This games has also been included in a book, along with other games, that includes the rules, map, board and counter images (reduced in size). See The Classic Games. There is a new edition of this game called Imperium 2000 by Avalanche Press.Editions:
This game has been revised in several ways, including new units.
A variation of the D20 RPG system applied to space fleet combat. Up to 50 ships per side. Two settings, far future and steampunk. Not yet available as of December 2004.
"Interstellar Warfare brings the simplicity and flexibility of cards to the realm of tactical space combat games allowing players to easily design ships, manage power, record damage and more without ever putting pen to paper or using complicated math. Players simply select ship hull panels and add ship system cards to design new warships. Construct warships to fill various roles within your fleet and send them into battle to devastate your enemies." This game will include both 3D and 2D rules. Still in developement.
A game set in the Ideon anime world, mainly a game of mecha vs. an alien civilization. Written in Japanese.
A free "print and play" game where one prints out and assembles the componants. Available at http://interformic.com/is.html. A game of civilizations expanding into space, colonizing planets and trading or waging war on other players. 2 to 4 players.
Out of print. A space empire game with some spaceship combat.
Out of print. Designed by B. Sustare. Human vs. alien combat in a space station. Packaged in a ziplock bag.
Out of production.
Deisgned by K. Gross. Microgame #12 Invasion of the Earth by the Air Eaters.
Deisgned by K. Gross. Invasion of Earth's solar system by the Air Eaters.
Out of print. This game has both space and ground combat. It is set in the Traveller RPG universe. Designed by Marc Miller, Frank Chadwick, and Astell. This games has also been included in a book, along with other games, that includes the rules, map, board and counter images (reduced in size). See The Classic Games.
This a game of Ether Flyers vs ironclad navel ships. There are rules for interplanetary ether flyers. This game is compatable with Sky Galleons of Mars. Designed by Frank Chadwick.
A space conquest game for 1 to 4 players. It can be used as a campaign setting, including diplomacy, for tactical space miniature games. Demo rules for this game can be downloaded from http://www.jumpgame.com/indexDemo.html.
Rules for 1-4 players.
Expansion and also a stand alone game for 2.
Expansion and also a stand alone game for 2.
The rules are in 4 languages. It has a large a large and beautiful map and the spaceships are cardboard hexagons and double hexagons. The goal of the game is to colonize the most planets. The rules are in Italian, English, French and German.
A solitaire game of marines exploring a crippled lab ship in a decaying orbit.
Out of print. Designed by J. Weisman.
This game does not use maps. Instead it has control panels and a wheel to regulate & visualize movement. For 1 or 2 players.
Starfighter combat within the tunnels of a large asteriod. Two to twenty five players!
Two or more players.
Out of print. Packaged in a ziplock bag. Based on Doc Smith's Lensmen series of books. A strategic level game with a significant tactical aspect. Designed by Philip N. Pritchard. Two special systems are available, the "Cosmic Energy Screens" for the Bosconians and the "Q-Gun" for the Arisians. The basic game has been described as panzers in space and the advanced game uses the system from the WWI naval game Jutland. Lensmangame.com has a plan to released this game as Phil Pritchard's Lensman.
In English the name of the game is Space Pigs. It is a satirical galactic conquest game. Designed by Pascal Bernard.
A race to the moon. Designed by Fritz Bonner. For ages 12 and up. It can be played solitaire. Up to 4 players. Was adapted into a computer game. This is a game of the race between USA, USSR, PRC and European Union to be the first on the moon. It includes details on delivery vehicles, playloads, research, and funding of the space program. Links:
A campaign/operational level game that can be used with Full Thrust and Dirtside II (ground combat) rules. The rules can be found on the at http://www.idigital.net/jhan/ly/LightYear-Rules.html
Basic spaceship combat rules for the role playing game Frontier Horizons. The rules are available online at http://home.hot.rr.com/frontierhorizons/.